Well, as the title may suggest, this is a place of rumors, not facts. Therefore, nothing on this page is guaranteed to be 100% correct. It's not even guaranteed to be correct at all. At times I may even be making stuff up... okay, maybe not. But you get the idea. I am in no way affiliated with Wizards of the Coast - I don't work for them, I don't know them, I don't even know where their offices are. I haven't playtested Star Wars, I haven't playtested 3rd Edition D&D. In short, I'm the most ignorant SOB you'll find... and this is my site.

One last caveat - I strongly suggest that if you know nothing about WotC's Star Wars RPG or 3rd Edition D&D, you head straight to Eric Noah's Unofficial 3E News Page - while you don't need the 3E rulebooks to play Star Wars, a LARGE number part of the system is similar to the 3E mechanic. No, you won't find Paladins running around Mos Eisley; you will find that in understanding 3E, you'll understand SW as well. Besides, we know a hell of a lot more about 3E than we do SW, and I don't want to have to re-explain the whole system to everyone, when Eric does such a damn fine job of it.

Suggestions? Flames? Want to tell me how to run my site? Want to tell me anything? E-mail me at rszkotak@twcny.rr.com - I'm always appreciative of criticism and scoops, and generally have a good laugh at flames.

August 16th, 2000

Site Problems

Viktor has brought to my attention some scrolling problems with the site, I'm working on fixing them, and hopefully by the time you read this, they will be fixed...

The Star Wars RPG Database

I meant to mention this site in the last update, and it slipped my mind :/ It's an excellent site, I strongly suggest you go there. (Jedi Mind Trick) Rodney Thompson has done an excellent job with the site, and it sure looks a hell of lot better than mine :P

The Star Wars RPG Database

The Mysterious Sixth Person

JD Wiker whipped off an e-mail to me, identifying Henry's mysterious sixth person. He was Thomas Reid, the creative director for the SWRPG. Sorry about that Thomas!

A Few More Bits from GenCon

Whee, even more news! Before I get to it though, I just want to thank everyone who has sent in these GenCon scoops - without you all, this site would suck even more than it does now :P

  • Thugs - Most thugs and other extras will have no VP, only WP. Which means they'll be pretty easy to mow through. Thanks to Joel and Roger for the scoop.
  • Force Skills - There are supposed to be twenty to thirty pages of orce Skills listed.
  • Cool Quote - "You can't judge all Gungans by Jar Jar Binks. That would be like judging all humans by Yahoo Serious." -- Andy Collins
  • Races - In addition to Ewoks, Trandoshans, Wookiees, Gungans, and Sullustans, there are stat blocks for Mon Cals and Ithorians.
  • Web Preview - Starting in September, the previews will begin on the official site.
  • Rebellion Era Rules - Base rules for Rebellion Era has no characters able to start as "Force sensitive" classes. They'll have to
    multi-class to it later.
  • Conversions - There will be conversion docs on the official site for conversion from Alternity and WEG's SWRPG. All of the above scoops are thanks to Roger.
  • Force Info - Lightsaber damage levels up with the Jedi. Guardians add an extra d8 at 4th level, Consulars at 6th. This gets better as levels go up.
  • Criticals - Critical hits DO attack your WP directly.
  • Jedi Master - A Jedi class is considered a Jedi Master at 13th level.
  • Classes - There are eight main classes. Thanks Ryngard for the this and the three previous scoops! The eight classes include Scoundrel, Scout, Soldier, Jedi Consular, Jedi Guardian, and Fringer. There's also a non-Jedi Force User I don't recall the name of, and the eighth class I don't know...

Gen Con Characters

A helpful fellow known only as Ryngard has sent me the stat blocks to the other four characters - as such, my analysis has been postponed a bit while I ruminate on these characters as well. It'll be up sometime tonight or tomorrow.

Male Human, Jedi Consular 5 -

Str 9 (-1), Dex 12 (+1), Con 10 (+0), Int 13 (+1), Wis 14 (+2), Cha 15 (+2).

Initiative +1; Def 16; VP/WP 26/10; SV Fort +4, Ref +4, Will +6; SZ M;

Equipment: Comlink, Lightsaber (Attack +4, Damage 2d8-1, Critical 19-20)

General Skills: Diplomacy +7, Listen +2, Spot +2

Force Skills: (The skill points weren't given, just the powers) Battlemind, Enchant Dexterity, Force Push

Force Feats: (They weren't market as feats, but that's what they are) Burst of Speed

Force Abililties: (I don't know whether these are Feats or Skills) Expert Healing, Jedi Mind Trick, Jedi Healing, Move Object

Male Human, Scoundrel 5 -

Str 10 (+0), Dex 16 (+3), Con 8 (-1), Int 14 (+2), Wis 13 (+1), Cha 12 (+1).

Initiative +3; Def 19; VP/WP 15/8; SV Fort +0, Ref +7, Will +2; SZ M;

Equipment: Comlink, Blaster pistol (Attack +7, Damage 3D6+1, Critical 20)

General Skills: Astrogate +10, Bluff +12, Computer Use +10, Hide +11, Intimidate +3, Listen +9, Move Silently +11, Pilot +11, Spot +9

Special: Precise Shot: May fire ranged weapon into melee without penalty. (This is a Feat)
Better Luck Than Good:
Once during the demo, you can reroll any failed roll.

Male Human, Scout 5 -

Str 13 (+1), Dex 14 (+2), Con 12 (+1), Int 11 (+0), Wis 15 (+2), Cha 8 (-1).

Initiative +2; Def 17; VP/WP 31/12; SV Fort +4, Ref +5, Will +5; SZ M;

Equipment: Comlink, Blaster rifle (Attack +6, DMG 3D8+1, Crit 19-20), Toolkit (adds +2 to Repair checks)

General Skills: Hide +12, Listen +2, Move Silently +12, Repair +8, Spot +10

Special: Rapid Shot: You can fire two shots per round instead of one (Attack +4 instead of Attack +6) (This is a Feat)

Male Gungan, Scout/Soldier 3/2 -

Str 10 (+0), Dex 14 (+2), Con 15 (+2), Int 12 (+1), Wis 14 (+2), Cha 8 (-1).

Initiative +6; Def 16; VP/WP 38/15; SV Fort +7, Ref +5, Will +4; SZ M;

Equipment: Comlink, Medpac (Restores 1 WP, only works once), Blaster rifle (Attack +6, Damage 3D8, Critical 19-20), Quarterstaff (Attack +4, Damage 1D6, Crit 20)

General Skills: Hide +8, Listen +10, Move Silently +8, Spot +10, Treat Injury +8


August 14th, 2000

Another Chat

Dragon #275 arrived in Mr. Noah's mailbox a few days ago. Among the listed chats, was "Welcome to Star Wars", which takes place on September 8th. No specific people were mentioned as being present - just "members of the design team". Mark the date!

More Bits from GenCon

A well known persona from the 3E boards, Henry Link has some stuff to say about the Complete Star Wars Seminar held on Saturday. There's gratuitous quoting from Henry's e-mail, so be ye warned :P We'll start with the non-mechanic stuff...

  • The seminar was run by JD Wiker, Bill Slaviczek, Lisa Stevens, Chris Perkins, Ryan Dancey, and a mysterious sixth person, whose name was sadly forgotten :P
  • All items covered under the Star Wars license are within WotC's purview for producing PRG stats and merchandise under - LucasFilm
    is in the process of building a massive computerized database of all characters, storylines, vehicles, etc. for use by the
    licensors (who must pay a fee to gain use of). When this database completed, any Lucasfilm License carrier will be able to
    reference the work of those who have gone before in a specific product.
  • They have already come up with a complete look for the books and the art is being placed now. They currently have a first galley, and after the art they will have a second galley that will be sent to Lucasfilm for final approval. Printing is expected to begin in late August/early September.
  • The core rulebook weighs in at 320 pages - which, retails at $35. Luckily, if you preorder now, you'll still get a discount from Amazon.
  • Secrets of Naboo is scheduled for December 2000.
  • There will be a magazine debuting in November along with the game, named Star Wars Gamer, which will be 128 pages, bi-monthly
    publication, edited by Chris Perkins, and will include the kinds of content that Dragon and Dungeon includes for D&D - adventures,
    new aliens, new vehicles, articles, fiction, etc. etc. Chris is looking for contributors in a big way, and you can find out more
    from either the wizards' site, or by e-mailing him, I would presume.
  • One of the things they mentioned as a future idea was to post RPG stats on Hasbro's site for the various characters and vehicles, so that if kids wanted to fight Darth Maul and Darth Vader against each other, they could. (Robb: I assume this means that character stats won't be in the source book).

Okay, that about covers the non-mechanic stuff... most of the rest is paraphrased... so on to the mechanics...

  • Multiclassing works like it does in 3E, and there will be prestige classes. However, they said that they worked to de-emphasize classes and emphazise the character as a whole.
  • Good news for everyone that hates alignment out there - THERE IS NO ALIGNMENT. You can play whatever type of character you want, LucasArts isn't going to raid your house if you play a fallen Jedi. If you want to play a Dark Side Force user, go right ahead, it's been approved by Lucas.
  • There are a good number of aliens that you can choose to play beside Humans - Gungans (anyone who sends me Jar Jar hate mail gets ignored - I like Jar Jar, and I'm not recieving a free book for saying so... though one would be nice :P), Ewok, Trandoshan (Bossk), Wookiee, and Sullustan were among the ones mentioned, though Henry couldn't recall them all - which is a good thing ;). Also, there will be several aliens in the Aliens chapter (gasp) that can be converted into player races will little work.
  • "Vitality points and Wound points are indeed separate, and it was intimated during the seminar that verified critical hits go straight past vitality points and hit the body points, meaning OUCH! (An example was like Qui-Gonn and Darth Maul on Naboo, or Princess Leia on Endor)"
  • "They are working on a miniatures system for mass combat, but one-on-one vehicle and starfighter combat is included in the core book. They way they descibed it reminded me more of the vehicle rules from WEG Star Wars 1st Edition, with the closing and gaining, cinematic combat, etc. which to me is a Good Thing."

Juicy Bits from GenCon

Okay, I've been in contact with a man who calls himself Coik. You might recognize the name from the Star Wars message boards over on his site... well, he sent me quite a few juicy scoops... so, what the hell am I waiting for? Let's start!

  • Calling the Force -
    You can "call on the Force" as a free action...this basicly gives you extra dice you can use for attacks, skill checks, etc. For example, my character (I was playing a Fringer) could call on the Force for an extra 1d6. So if I used it to attack, I would roll 1d20+1d6+my weapon skill. The two Jedi characters each got 2d6. Additonally, Darkside Points are apparently still a part of the game...one of my fellow demo-ers mentioned getting one while he was playing the Guardian in a previous demo.
  • Using Force Skills -
    Force skills cost VP to activate. For example, the Guardian has a skill called "Battlemind." She can spend 2 VP and then she gets +2 to her attacks for a battle.
  • Critical Damage to WP? -
    I asked the guy running the demo if crits did damage to WP, as was rumored, but he didn't know...he hadn't read the manuscript lately, so he wasn't sure if they had changed that or not.
  • Force Skill Descriptions -
    • Battlemind: Spend 2VP to gain +2 to attacks for a battle.
    • Burst of Speed: Spend 5 VP to move 50 meters in one round, or jump 7 meters straight up.
    • Enchant Dexterity: Spend 2 VP to add +1 to your Defense for one battle.
    • Force Push: Spend 4 VP to knock down an opponent with the Force. They get a Reflex save (DC 15) to resist.
    • Jedi Healing: Once during the demo (presumably, something like once per day or scene), you can restore 1d6+2 vitality points to yourself.
  • Fringer Stats -

    Male Human, Fringer 5 -

    Str 14 (+2), Dex 12 (+1), Con 15 (+2), Int 10 (+0), Wis 14 (+2), Cha 8 (-1).

    Initiative +5; Def 16; VP/WP 36/15; SV Fort +6, Ref +4, Will +3; SZ M;

    Equipment: Comlink, Medpac (Restores 1 WP, only works once), Slugthrower rifle (Attack +4, Damage 2d8, Critical 19-20)

    General Skills: Diplomacy +5, Listen +12, Spot +12, Hide +9, Repair +2

    Special: Jury-rig: +2 to Repair skill checks made to attempt temporary repairs. This stacks with Repair.

  • Jedi Guardian Stats -

    Female Human, Jedi Guardian 5 -

    Str 12 (+1), Dex 15 (+2), Con 14 (+2), Int 10 (+0), Wis 13 (+1), Cha 9 (-1).

    Initiative +6; Def 18; VP/WP 42/14; SV Fort +6, Ref +6, Will +4; SZ M;

    Equipment: Comlink, Lightsaber (Attack +6, Damage 3d8+1, Critcal 19-20)

    General Skills: Intimidate +7, Listen +1, Spot +1

    Force Skills: (The skill points weren't given, just the powers) Battlemind, Enchant Dexterity, Force Push, Jedi Healing

    Force Feats: (They weren't market as feats, but that's what they are) Burst of Speed


A more detailed analysis will come later, I promise, however, a few quick observations...

  • WP Calculation - Simply your Con score. Easy, eh?
  • VP Calculation - It seems VP is indeed based on level. The theory below (VP = [Con+Wis]*2) doesn't hold up...
  • Jedi Healing - I listed this as a skill, but it could be a feat as well...
  • Jury-rig - May have been a Feat - feats weren't listed on the sheets. Both characters have Improved Initiative (giving an Init of 4+Dex Mod). The Guardian's five feats are presumably Improved Initiative, Sense, Alter, Control, and Burst of Speed. Toughness may be thrown in there for good measure, but there's no way to tell.
  • Combat Lethality - Look at those damage numbers! 3d8 for a Lightsaber, crit on a 19 or 20 (meaning 6d8 damage!). 2d8 for the slugthrowed rifle, again crit on a 19 or 20. Not something I'd want my character to run into.
  • More Jedi Stuff - It's very possible that the rank you have in a Force Skill determines how effective it is... a detailed analysis of this will be up by tomorrow.

July 25th, 2000

Star Wars Chat Transcript

WOW! Major thanks to Lisa for providing a good deal of information to us all, and props to JD Wiker for jumping in on a question :P The transcript can be found here. Unfortunately I missed the last one or two questions, so if anyone happens to have the end of the transcript, I'd appreciate if you could send them (or, if not, I know someone else who was copy/pasting madly :P) Two of my favorite quotes:

"Bill Slavicsek had this to say at San Diego: "There are NO midichlorians in the Star Wars RPG."

"The core rulebook will cover Ep1, the Classic Trilogy, the New Jedi Order, and much of the rest of the important Expanded Universe, especially around the time of the New Republic. The information will be enough to start a campaign with, but won't be exhaustive. Down the line, we will provide more detailed sourcebooks on the different eras."


Star Wars CRPG

Interesting bit of news here - Bioware and LucasArts have announced a Star Wars CRPG (that's console rpg for all the acronym illiterate ;P). Scheduled for release in 2002, it takes place four thousand years before the events of Episode 1. The press release can be found here. Thanks to Joel and Christophe, (among others) for the scoop and link :P

July 24th, 2000

Star Wars CHAT!

Just a reminder, there is a chat with Brand Manager Lisa Stevens tomorrow, the 25th. It's at 6pm Pacific time, 9pm Eastern. Be sure to being lots of questions - we need the info :P

Star Wars on Tour

Well, Comic-Con is going on now, and you're sad because you missed an opportunity to check out the game... well, fear not! This page has the time and info for WotC's next two big stops! They'll be in Chicago the 4th through 6th of August (a little too close timewise for me to go :/) for Wizard World 2000. Be sure to bring your costumes - coming dressed up gets you a sneak peak! With an NDA, of course... *sigh*. Anyway, they'll be at GenCon in Milwaukee the 10th through 13th, and the demos they'll be running of the game are free to anyone to watch! So some more information should start leaking in within the next couple of weeks... thanks for the link Shane :P

July 19th, 2000


First off, I want to apologize for not updating until now. I have a lot of reasons, but none of them are really excuses. After the Fourth of July, I wasn't feeling all too well, so for a couple of days the site went unupdated - it wasn't a big problem, there wasn't really much to update on. Afterward, I got caught up in work and getting ready for college - for those who don't know (which is probably everyone reading :P) I'm transferring to Binghamton University this fall to study biochemistry. It hasn't been the most pleasant experience of my life, including a trip to Binghamton to "negotiate" with the Financial Aid office. I have an orientation I have to go to tomorrow and Friday, but I should be able to update Friday night. Anyways, enough of this, on to the news...

Preview at Comic-Con

There is supposed to be a preview at the San Diego Comic Con, which takes place from July 20th to the 23rd. If you're planning on attending, take a gander, and share what you see with the rest of us unfortunate saps! ;)

Products for Sale

On Amazon, as Iain and Shane have informed me, several more products are up to be purchased. First off, we have the Star Wars: Episode I Adventure Game, listed for a release in November. L:isted at $14.95 retail, you can find it for $10.46 on Amazon.com. Next, we have... Character Record Sheets! Also listed for release in November, it retails at $9.95 and is the same price at Amazon. Finally, we have the Secrets of Naboo Accessory Pack, listed as coming out in December. Both retail and Amazon have it listed at $19.95.

Thanks again to Iain and Shane for sending me the info othe products on Amazon.

Star Wars Setting

There's been a lot of speculation from fans about the time period of the game. On the official site, I found this quote, which hopefully alays some of the fears people have that the game will only concentrate on the new trilogy...

Now Wizards of the Coast brings all the thrills and adventure of the Star Wars universe to the roleplaying game table. With an emphasis on last summer's hit movie, the Star Wars Roleplaying Game will let gamers recreate the excitement of Episode I, as well as the Star Wars Classic Trilogy era and the New Jedi Order era as chronicled by Del Rey books. From Wookiees to Jedi, battle droids to stormtroopers, the new RPG includes everything you need to create your own roleplaying game campaign in the Star Wars universe.

Well, I thought it was interesting! :P

Star Wars Figures Included?

According to theforce.net and pointed out by Inquisitas (many thanks) it seems that there will be a unique figure will be packaged with the Core book - a young Wookie. According to the article, the report is unconfirmed... to quote:

Sources have informed us the upcoming Wizards of the Coast Star Wars game will come with an original figure created specifically for that game. The game, which features roll playing elements, will allow the player to create new characters based on familiar Star Wars themes. To add to the excitement of the new game, a unique "young" wookie figure is currently slated as the figure pack-in. Look for more details about the game, and the figure, later this year!

Some Classes Revealed... Kinda

According to the official page's Miniatures section, it would seem that severa; classes have been mentioned - Soldier, Scout, Scoundrel, Fringer, Jedi, and Jedi Padawan. The last two could be the same class - two minis are Jedi Padawan (both Human) and two are just Jedi (both aliens). It seems an odd distinction...

JD Wiker, on the official message boards, comments about the Scoundrel class...

That's the reason for the name, anyway. But as for why it's not "Rogue"
specifically, it's because the Scoundrel is not simply "the Rogue, but in
space." And if they're not the same thing, we don't want to give them the
same name--it's too confusing for players. ("I'm playing a Rogue." "Wait --
a D&D Rogue, or a Star Wars Rogue?")

And again...

No--not just to differentiate. To avoid confusion. The Rogue and the
Scoundrel are not the same. If we give something the same name as an
existing class, skill, feat, armor type, weapon, whatever--and it doesn't
use exactly the same rules--then it creates confusion. If it's different in
a significant way, we have to choose a different name. And in this case,
"Scoundrel" seemed to sum up people like Han Solo and Lando Calrissian quite

July 4th, 2000

Star Wars in the Amazon?

Okay, okay, it's not what it seems :P Iain pointed out to me that the Star Wars Core book is up on Amazon.com - it's 288 pages, hardcover. That's the good news. Amazon is selling it $24.46, 30% off of the retail price - $34.95. This seems strange, seeing as how the 3E core material is being retailed for only $20 (and sold on Amazon for $14)... I guess the price slashing only applies to 3rd Edition material. Anyway, if you're not big on online shopping (like me) I think now is the time to get hooked on it - I'd much rather pay 25 dollars than 35...

Star Wars Core Rulebook on Amazon

Chat with Lisa Stevens

It's a ways off, but WotC has a chat scheduled with Star Wars brand manager Lisa Stevens on Tuesday, July 25th, at 6pm Pacific Time. Hopefully we'll be able to get some of our questions answered during the chat, so everyone bring your questions!

July 1st, 2000

Oh my God! Graphics!

Yes, yes, I finally broke down and added some graphics - the star background is one I made on Photoshop a while ago (the CD is still missing :/). Many thanks to a fellow named I Ching for creating the logo, I appreciate it a lot. Also, many thanks to Eric Noah for making a Star Wars board for us... I'm not quite at the rpgplanet stage... yet ;) Also, I'm only looking for rumors about the SWRPG - many sites already do a much better job than I ever could, and there's no sense in recreating the wheel. Also, scoops would be appreciated... I can't exactly run a site without them :P Of course, when Mr. Lucas comes knocking at my door...

June 30th, 2000

Critical WP?

Several people from the boards have pointed out that the punch and lightsaber attacks don't have a critical multiplier listed. They suggest that damage done on criticals is done to WP instead of VP - making the game a lot more lethal. If this is true, look for weapons with higher critical ranges dominating the field. However, a point on contention - we know that the crit range is often left off of weapons if it's only 20 (the punch attack, for instance). Perhaps the same principle is used for the crit multiplier... too many questions!

There is much to learn, my young Padawan -

Here we are. I've finally finished this up - it's a graphical bore, it's got the flash of a brick wall. But it's here. Unfortunately, I can't seem to find my Photoshop disc right now, and it's 4:30 in the morning, so I can't go waking everyone up looking for it. So hopefully in a couple of days I'll have some graphics - in the mean time, if you feel like sending me any, I'd be happy to use them.

WotC has FINALLY RELEASED SOME INFO! We must now over-analyze every aspect of young Obi-Wan, until we can recreate the game from just his stats... maybe not. But, I have looked over his stats, and have come up with some sort of an analysis... also, thanks to the peeps from Eric's 3E board for pointing things out and suggesting stuff, you know who you are :P I added the modifiers for each attribute, and capitalized Human, because I'm a grammar Nazi :P

Obi-Wan Kenobi, male Human, Jedi Guardian 6: IM +3 (+3 Dex); Def 20 (+7 defense, +3 Dex); Spd 10m; VP/WP 52/14; Atk +8/+3 melee (dmg 1d3+2, punch) or +9/+4 (dmg 3d6+2, crit 19-20, lightsaber), +9/+4 ranged; SV Fort +5, Ref +8, Will +3; SZ M; FP 4; Rep 4. Str 15 (+2), Dex 16 (+3), Con 14 (+2), Int 13 (+1), Wis 12 (+1), Cha 13 (+1).

Equipment: Lightsaber, Jedi robes, utility belt, comlink, aquata breather.

General Skills: Knowledge (Jedi Lore) +6, Repair +3, Tumble +6 = 18

Force Skills: Affect Mind +5, Battlemind +7, Enhance Ability +5, Force Push +9, Intuit Danger +5, See Force +5 = 36

General Feats: Force Sensitive, Quick Draw, Weapon Finesse (lightsaber)

Force Feats: Alter, Burst of Speed, Control, Deflect Blasters, Exotic Weapon (lightsaber), Sense

Where to begin, where to begin? Well, first off, notice the similarities. The many similarities. Is this a bad thing? Hell no! Means I don't have to learn an entirely new system right before finals start next semester :P Anyhow, I've decided how I'm going to do this, so it's time for bulleted lists! YAY!

  • First off, we see his race, Human. Assuming Humans get the same benefits in SW as they do in 3E, this would mean Obi-Wan gets an extra skill point per level, and an extra feat at 1st level. Also possible is a preferred multiclass of "Any", meaning he can multiclass into another class without a penalty.
  • Secondly, we see he has a class. Specifically, "Jedi Guardian 6". Analysis (which follows below) shows that this is pretty similar to the Fighter class of 3rd Edition. Guardian more than likely refers to a specific tenet of Jedi training... that of the Jedi Knight. It follows that Jedi society has many tenets - according to the nice background intro, Obi-Wan was initially going to be placed into the Agriculture division... it's a guardian of a... different sort. Presumably there are other types of "Jedi classes" - Diplomat, Adept, Engineer...
  • Next we see "IM" - I believe it stands for Initiative Modifier, and is analogous (get used to see that word) to the "Init" rating on a 3E stat block. Where this modifier comes from follows in parenthesis - in this case, +3 from his Dexterity of 16.
  • "Def" is short for Defense, and is similar to 3E's Armor Class (AC). In this case, we see that there is a base defense of 10, and modifiers bring that up to 20. The +7 is just listed as "defense" though - this could come from his robes, or perhaps from the skill "Battlemind", listed below at +7 (thx Raja).
  • "Spd" is a character's speed - Obi-Wan can move 10 meters per round, or about 30 feet per round.
  • VP and WP are the Star Wars equivalent of Hit Points. VP (likely for Vitality Points) act akin to HP - it represents the minor scrapes and cuts taken during battle. A character's VP is based on a die roll at each level, modified by his Con score. Obi-Wan has to have at least a d8 for VP - his Con bonus is +2, which accounts for 12 VP. That leaves 40 VP - over 6 levels, with a d6 the most you can get is 36. All characters gain max VP at first level, assuming rules similar to 3E. With the Con bonus, that accounts for 20 VP. with 34 left, over five levels he would have to roll almost a 7 (34 VP / 5 rolls = 6.8) on every die to gain the 34 VP left. On a d8, this is extremely unlikely, and so I believe that the Jedi Guardian class uses d10s for VP. Infinite Possibilities and Raja posit another theory - that his VP are equal to his (Con+Wis)*2 ([14+12]*2 = 52) - an equally viable theory, which would help to eliminate one of the problems of D&D - dump stats. WP (likely for Wound Points) are probably similar to Alternity's Mortal points - when all of them are lost, the character dies. A character's WP is equal to his Con score.
  • Next come Obi-Wan's attacks. Unarmed Obi-Wan has two attacks - the first at +8, the second at +3. His Str bonus contributes +2 to both rolls (and to his damage) which means that the base to-hit for a Jedi Guardian would be +6/+1 - exactly the same as a 6th level 3E Fighter. Using his Lightsaber, he has +9/+4 - however, the feat Finesse allows a character to use his Dex modifier instead of his Str modifier to hit with the specified weapon. So, he gains a+3 to both rolls (but not to damage, that stays at +2), to hit base to-hit of +6/+1. Also listed is a "ranged" attack - presumably it refers to shots using a blaster - note that for ranged attacks, it would seem the Dex modifier is use to determine to-hit bonuses, not Str.
  • SV refers to Saving Throws - Fortitude gains bonuses from Con, Reflex gains bonuses from Dex, and Will gains bonuses from Wis. Oddly, Obi-Wan's highest save is his Reflex, not Will, as one would think a would be a Jedi's best save.
  • SZ is Medium... this dictates Speed, Carrying Capacity, and what size weapons can be used, among other things.
  • FP refers to Force Points (if it doesn't, I give up now). Without knowing how exactly they work, this number means little, however presumably 4 is a good number of them.
  • "Rep." probably stands for Reputation - although again, without knowing how it works, it means very little. I would imagine being a Jedi helps his image though, and I wouldn't be surprised it Charisma modified this as well.
  • Finally, we have the standard six attributes from D&D - Strength, Dexterity, Constitution, Intelligence, Wisdom, and Charisma.
  • Moving on, past equipment, we come to skills. Note WotC checking their math. Repair is in italics, likely because it is a non-class skill (thx Garmorn). To purchase General Skills and Force Skills (only for force-users), a class has a certain base amount of skills received per level; at first level, this number is multiplied by 4. Also, this number is modified by Int - the formula being (4*[Base+IntBonus]) at 1st level, and (Base+IntBonus) each level there after. Also, Obi-Wan's base is increased by one for being Human. So altogether, he gets 54 skill points to spend ((4*6) 24 + (5*6) 30 = 54). He spends 36 on Force Skills, one point for one plus - all his Force Skills are class skills. He spends 18 on his General Skills - 6 on Knowledge, 6 on Tumble make 12. Repair isn't a class skill, so Obi-Wan has to pay 2 skill points for one rank - thus he spends his last 6 here to get a +3.
  • The Force Skills sound roughly analogous to WEG's Force abilities - Battlemind is probably akin to Combat Sense, Enhance Ability to Enhance Attribute, Force Push to Telekinesis, and Intuit Danger to Danger Sense (I believe that's what it was called). Affect Mind is the same, and Se Force probably allows a Jedi to sense the Force around him.
  • Moving down, we come to Obi-Wan's feats. He has quite a number of them, divided into General (meaning anyone can take them) and Force (meaning only force-users can take them). All characters gain one feat at first level. Humans gain a bonus feat at first level, and Jedi likely gain a bonus feat at first level as well. Also, all Jedi must be Force Sensitive, so they likely get the feat for free. Using these feats, he likely bought one of the General (probably Quick Draw) and two of the Force feats (probably Sense and Control). At levels 2, 4, and 6, the Jedi Guardian class gets another Force Feat. At levels 3 and 6, all characters gain additional feats - one he spent on the remaining General Feat, one her spent on the remaining Force Feat.
  • Note that Sense, Control, and Alter are feats - these are the same as the WEG Force attributes. While the likely don't do much on their own, the probably are prerequisites for the other Force Feats. Also note the Exotic Weapon feat listed as a Force skill - normally, this would be a General feat, however only Jedi can use a lightsaber, hence it being a Force feat. Also, note that Force Sensitivity is a General feat - it would appear then that any character who takes this feat can then learn Force skills and feats.

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