Suggestions? Flames? Want to tell me how to
run my site? Want to tell me anything? E-mail me at firstname.lastname@example.org
- I'm always appreciative of criticism and scoops, and generally
have a good laugh at flames.
August 16th, 2000
Viktor has brought to my attention some scrolling problems
with the site, I'm working on fixing them, and hopefully by the
time you read this, they will be fixed...
The Star Wars RPG Database
I meant to mention this site in the last update, and it slipped
my mind :/ It's an excellent site, I strongly suggest you go
there. (Jedi Mind Trick) Rodney
Thompson has done an excellent job with the site, and it sure
looks a hell of lot better than mine :P
Wars RPG Database
The Mysterious Sixth Person
JD Wiker whipped off an e-mail to me, identifying Henry's
mysterious sixth person. He was Thomas Reid, the creative director
for the SWRPG. Sorry about that Thomas!
A Few More Bits from GenCon
Whee, even more news! Before I get to it though, I just want
to thank everyone who has sent in these GenCon scoops - without
you all, this site would suck even more than it does now :P
- Thugs - Most thugs and other extras will have no VP,
only WP. Which means they'll be pretty easy to mow through. Thanks
to Joel and Roger for the scoop.
- Force Skills - There are supposed to be twenty to
thirty pages of orce Skills listed.
- Cool Quote - "You can't judge all Gungans by
Jar Jar Binks. That would be like judging all humans by Yahoo
Serious." -- Andy Collins
- Races - In addition to Ewoks, Trandoshans, Wookiees,
Gungans, and Sullustans, there are stat blocks for Mon Cals and
- Web Preview - Starting in September, the previews
will begin on the official
- Rebellion Era Rules - Base rules for Rebellion Era
has no characters able to start as "Force sensitive"
classes. They'll have to
multi-class to it later.
- Conversions - There will be conversion docs on the
official site for conversion from Alternity and WEG's SWRPG.
All of the above scoops are thanks to Roger.
- Force Info - Lightsaber damage levels up with the
Jedi. Guardians add an extra d8 at 4th level, Consulars at 6th.
This gets better as levels go up.
- Criticals - Critical hits DO attack your WP directly.
- Jedi Master - A Jedi class is considered a Jedi Master
at 13th level.
- Classes - There are eight main classes. Thanks Ryngard
for the this and the three previous scoops! The eight classes
include Scoundrel, Scout, Soldier, Jedi Consular, Jedi Guardian,
and Fringer. There's also a non-Jedi Force User I don't recall
the name of, and the eighth class I don't know...
Gen Con Characters
A helpful fellow known only as Ryngard has sent me the stat
blocks to the other four characters - as such, my analysis has
been postponed a bit while I ruminate on these characters as
well. It'll be up sometime tonight or tomorrow.
Male Human, Jedi Consular 5 -
Str 9 (-1), Dex 12 (+1), Con 10 (+0),
Int 13 (+1), Wis 14 (+2), Cha 15 (+2).
Initiative +1; Def 16; VP/WP 26/10;
SV Fort +4, Ref +4, Will +6; SZ M;
Comlink, Lightsaber (Attack +4,
Damage 2d8-1, Critical 19-20)
Diplomacy +7, Listen +2, Spot +2
Force Skills: (The
skill points weren't given, just the powers) Battlemind,
Enchant Dexterity, Force Push
Force Feats: (They
weren't market as feats, but that's what they are) Burst of Speed
Force Abililties: (I
don't know whether these are Feats or Skills) Expert
Healing, Jedi Mind Trick, Jedi Healing, Move Object
Male Human, Scoundrel 5 -
Str 10 (+0), Dex 16 (+3), Con 8 (-1),
Int 14 (+2), Wis 13 (+1), Cha 12 (+1).
Initiative +3; Def 19; VP/WP 15/8; SV
Fort +0, Ref +7, Will +2; SZ M;
Comlink, Blaster pistol (Attack
+7, Damage 3D6+1, Critical 20)
Astrogate +10, Bluff +12, Computer
Use +10, Hide +11, Intimidate +3, Listen +9, Move Silently +11,
Pilot +11, Spot +9
Shot: May fire ranged weapon
into melee without penalty. (This
is a Feat)
Better Luck Than Good: Once
during the demo, you can reroll any failed roll.
Male Human, Scout 5 -
Str 13 (+1), Dex 14 (+2), Con 12 (+1),
Int 11 (+0), Wis 15 (+2), Cha 8 (-1).
Initiative +2; Def 17; VP/WP 31/12;
SV Fort +4, Ref +5, Will +5; SZ M;
Comlink, Blaster rifle (Attack +6,
DMG 3D8+1, Crit 19-20), Toolkit (adds +2 to Repair checks)
Hide +12, Listen +2, Move Silently
+12, Repair +8, Spot +10
Shot: You can fire two shots
per round instead of one (Attack +4 instead of Attack +6) (This is a Feat)
Male Gungan, Scout/Soldier 3/2 -
Str 10 (+0), Dex 14 (+2), Con 15 (+2),
Int 12 (+1), Wis 14 (+2), Cha 8 (-1).
Initiative +6; Def 16; VP/WP 38/15;
SV Fort +7, Ref +5, Will +4; SZ M;
Comlink, Medpac (Restores 1 WP,
only works once), Blaster rifle (Attack +6, Damage 3D8, Critical
19-20), Quarterstaff (Attack +4, Damage 1D6, Crit 20)
Hide +8, Listen +10, Move Silently
+8, Spot +10, Treat Injury +8
August 14th, 2000
Dragon #275 arrived in Mr. Noah's mailbox a few days ago.
Among the listed chats, was "Welcome to Star Wars",
which takes place on September 8th. No specific people were mentioned
as being present - just "members of the design team".
Mark the date!
More Bits from GenCon
A well known persona from the 3E boards, Henry Link has some
stuff to say about the Complete Star Wars Seminar held on Saturday.
There's gratuitous quoting from Henry's e-mail, so be ye warned
:P We'll start with the non-mechanic stuff...
- The seminar was run by JD Wiker, Bill Slaviczek, Lisa Stevens,
Chris Perkins, Ryan Dancey, and a mysterious sixth person, whose
name was sadly forgotten :P
- All items covered under the Star Wars license are within
WotC's purview for producing PRG stats and merchandise under
is in the process of building a massive computerized database
of all characters, storylines, vehicles, etc. for use by the
licensors (who must pay a fee to gain use of). When this database
completed, any Lucasfilm License carrier will be able to
reference the work of those who have gone before in a specific
- They have already come up with a complete look for the books
and the art is being placed now. They currently have a first
galley, and after the art they will have a second galley that
will be sent to Lucasfilm for final approval. Printing is expected
to begin in late August/early September.
- The core rulebook weighs in at 320 pages - which, retails
at $35. Luckily, if you preorder now, you'll still get a discount
- Secrets of Naboo is scheduled for December 2000.
- There will be a magazine debuting in November along with
the game, named Star Wars Gamer, which will be 128 pages, bi-monthly
publication, edited by Chris Perkins, and will include the kinds
of content that Dragon and Dungeon includes for D&D - adventures,
new aliens, new vehicles, articles, fiction, etc. etc. Chris
is looking for contributors in a big way, and you can find out
from either the wizards' site, or by e-mailing him, I would presume.
- One of the things they mentioned as a future idea was to
post RPG stats on Hasbro's site for the various characters and
vehicles, so that if kids wanted to fight Darth Maul and Darth
Vader against each other, they could. (Robb: I assume this means
that character stats won't be in the source book).
Okay, that about covers the non-mechanic stuff... most of
the rest is paraphrased... so on to the mechanics...
- Multiclassing works like it does in 3E, and there will be
prestige classes. However, they said that they worked to de-emphasize
classes and emphazise the character as a whole.
- Good news for everyone that hates alignment out there - THERE
IS NO ALIGNMENT. You can play whatever type of character you
want, LucasArts isn't going to raid your house if you play a
fallen Jedi. If you want to play a Dark Side Force user, go right
ahead, it's been approved by Lucas.
- There are a good number of aliens that you can choose to
play beside Humans - Gungans (anyone who sends me Jar Jar hate
mail gets ignored - I like Jar Jar, and I'm not recieving a free
book for saying so... though one would be nice :P), Ewok, Trandoshan
(Bossk), Wookiee, and Sullustan were among the ones mentioned,
though Henry couldn't recall them all - which is a good thing
;). Also, there will be several aliens in the Aliens chapter
(gasp) that can be converted into player races will little work.
- "Vitality points and Wound points are indeed separate,
and it was intimated during the seminar that verified critical
hits go straight past vitality points and hit the body points,
meaning OUCH! (An example was like Qui-Gonn and Darth Maul on
Naboo, or Princess Leia on Endor)"
- "They are working on a miniatures system for mass combat,
but one-on-one vehicle and starfighter combat is included in
the core book. They way they descibed it reminded me more of
the vehicle rules from WEG Star Wars 1st Edition, with the closing
and gaining, cinematic combat, etc. which to me is a Good Thing."
Juicy Bits from GenCon
Okay, I've been in contact with a man who calls himself Coik.
You might recognize the name from the Star Wars message boards
over on his site... well, he sent me quite a few juicy scoops...
so, what the hell am I waiting for? Let's start!
- Calling the Force -
You can "call
on the Force" as a free action...this basicly gives you
extra dice you can use for attacks, skill checks, etc. For example,
my character (I was playing a Fringer) could call on the Force
for an extra 1d6. So if I used it to attack, I would roll 1d20+1d6+my
weapon skill. The two Jedi characters each got 2d6. Additonally,
Darkside Points are apparently still a part of the game...one
of my fellow demo-ers mentioned getting one while he was playing
the Guardian in a previous demo.
- Using Force Skills -
cost VP to activate. For example, the Guardian has a skill called
"Battlemind." She can spend 2 VP and then she gets
+2 to her attacks for a battle.
- Critical Damage to WP? -
the guy running the demo if crits did damage to WP, as was rumored,
but he didn't know...he hadn't read the manuscript lately, so
he wasn't sure if they had changed that or not.
- Force Skill Descriptions -
- Battlemind: Spend 2VP to gain +2 to attacks for a
- Burst of Speed: Spend 5 VP to move 50 meters in one
round, or jump 7 meters straight up.
- Enchant Dexterity: Spend 2 VP to add +1 to your Defense
for one battle.
- Force Push: Spend 4 VP to knock down an opponent with
the Force. They get a Reflex save (DC 15) to resist.
- Jedi Healing: Once during the demo (presumably, something
like once per day or scene), you can restore 1d6+2 vitality points
- Fringer Stats -
Male Human, Fringer 5 -
Str 14 (+2), Dex 12 (+1), Con 15 (+2),
Int 10 (+0), Wis 14 (+2), Cha 8 (-1).
Initiative +5; Def 16; VP/WP 36/15;
SV Fort +6, Ref +4, Will +3; SZ M;
Comlink, Medpac (Restores 1 WP,
only works once), Slugthrower rifle (Attack +4, Damage 2d8, Critical
Diplomacy +5, Listen +12, Spot +12,
Hide +9, Repair +2
Special: Jury-rig: +2 to Repair skill checks made to attempt temporary
repairs. This stacks with Repair.
- Jedi Guardian Stats -
Female Human, Jedi Guardian 5 -
Str 12 (+1), Dex 15 (+2), Con 14 (+2),
Int 10 (+0), Wis 13 (+1), Cha 9 (-1).
Initiative +6; Def 18; VP/WP 42/14;
SV Fort +6, Ref +6, Will +4; SZ M;
Comlink, Lightsaber (Attack +6,
Damage 3d8+1, Critcal 19-20)
Intimidate +7, Listen +1, Spot +1
Force Skills: (The
skill points weren't given, just the powers) Battlemind,
Enchant Dexterity, Force Push, Jedi Healing
Force Feats: (They
weren't market as feats, but that's what they are) Burst of Speed
A more detailed analysis will come later, I promise, however,
a few quick observations...
- WP Calculation - Simply your Con score. Easy, eh?
- VP Calculation - It seems VP is indeed based on level.
The theory below (VP = [Con+Wis]*2) doesn't hold up...
- Jedi Healing - I listed this as a skill, but it could
be a feat as well...
- Jury-rig - May have been a Feat - feats weren't listed
on the sheets. Both characters have Improved Initiative (giving
an Init of 4+Dex Mod). The Guardian's five feats are presumably
Improved Initiative, Sense, Alter, Control, and Burst of Speed.
Toughness may be thrown in there for good measure, but there's
no way to tell.
- Combat Lethality - Look at those damage numbers! 3d8
for a Lightsaber, crit on a 19 or 20 (meaning 6d8 damage!). 2d8
for the slugthrowed rifle, again crit on a 19 or 20. Not something
I'd want my character to run into.
- More Jedi Stuff - It's very possible that the rank
you have in a Force Skill determines how effective it is... a
detailed analysis of this will be up by tomorrow.
July 25th, 2000
Star Wars Chat Transcript
WOW! Major thanks to Lisa for providing a good deal of information
to us all, and props to JD Wiker for jumping in on a question
:P The transcript can be found here.
Unfortunately I missed the last one or two questions, so if anyone
happens to have the end of the transcript, I'd appreciate if
you could send them (or, if not, I know someone else who was
copy/pasting madly :P) Two of my favorite quotes:
"Bill Slavicsek had this to say at San Diego: "There
are NO midichlorians in the Star Wars RPG."
"The core rulebook will cover Ep1, the Classic Trilogy,
the New Jedi Order, and much of the rest of the important Expanded
Universe, especially around the time of the New Republic. The
information will be enough to start a campaign with, but won't
be exhaustive. Down the line, we will provide more detailed sourcebooks
on the different eras."
Star Wars CRPG
Interesting bit of news here - Bioware and LucasArts have
announced a Star Wars CRPG (that's console rpg for all the acronym
illiterate ;P). Scheduled for release in 2002, it takes place
four thousand years before the events of Episode 1. The press
release can be found here.
Thanks to Joel and Christophe, (among others) for the scoop and
July 24th, 2000
Star Wars CHAT!
Just a reminder, there is a chat with Brand Manager Lisa Stevens
tomorrow, the 25th. It's at 6pm Pacific time, 9pm Eastern. Be
sure to being lots of questions - we need the info :P
Star Wars on Tour
Well, Comic-Con is going on now, and you're sad because you
missed an opportunity to check out the game... well, fear not!
page has the time and info for WotC's next two big
stops! They'll be in Chicago the 4th through 6th of August (a
little too close timewise for me to go :/) for Wizard World 2000.
Be sure to bring your costumes - coming dressed up gets you a
sneak peak! With an NDA, of course... *sigh*. Anyway, they'll
be at GenCon in Milwaukee the 10th through 13th, and the demos
they'll be running of the game are free to anyone to watch! So
some more information should start leaking in within the next
couple of weeks... thanks for the link Shane :P
July 19th, 2000
First off, I want to apologize for not updating until now.
I have a lot of reasons, but none of them are really excuses.
After the Fourth of July, I wasn't feeling all too well, so for
a couple of days the site went unupdated - it wasn't a big problem,
there wasn't really much to update on. Afterward, I got caught
up in work and getting ready for college - for those who don't
know (which is probably everyone reading :P) I'm transferring
to Binghamton University this fall to study biochemistry. It
hasn't been the most pleasant experience of my life, including
a trip to Binghamton to "negotiate" with the Financial
Aid office. I have an orientation I have to go to tomorrow and
Friday, but I should be able to update Friday night. Anyways,
enough of this, on to the news...
Preview at Comic-Con
There is supposed to be a preview at the San Diego Comic Con,
which takes place from July 20th to the 23rd. If you're planning
on attending, take a gander, and share what you see with the
rest of us unfortunate saps! ;)
Products for Sale
On Amazon, as Iain and Shane have informed me, several more
products are up to be purchased. First off, we have the Star
Wars: Episode I Adventure Game, listed for a release in November.
L:isted at $14.95 retail, you can find it for $10.46 on Amazon.com.
Next, we have... Character
Record Sheets! Also listed for release in November, it retails
at $9.95 and is the same price at Amazon.
Finally, we have the Secrets
of Naboo Accessory Pack, listed as coming out in December.
Both retail and Amazon
have it listed at $19.95.
Thanks again to Iain and Shane for sending me the info othe products
Star Wars Setting
There's been a lot of speculation from fans about the time
period of the game. On the official site, I found this quote,
which hopefully alays some of the fears people have that the
game will only concentrate on the new trilogy...
Now Wizards of the Coast brings all the
thrills and adventure of the Star Wars universe to the roleplaying
game table. With an emphasis on last summer's hit movie, the
Star Wars Roleplaying Game will let gamers recreate the excitement
of Episode I, as well as the Star Wars Classic Trilogy era and
the New Jedi Order era as chronicled by Del Rey books. From Wookiees
to Jedi, battle droids to stormtroopers, the new RPG includes
everything you need to create your own roleplaying game campaign
in the Star Wars universe.
Well, I thought it was interesting! :P
Star Wars Figures Included?
According to theforce.net
and pointed out by Inquisitas (many thanks) it seems that there
will be a unique figure will be packaged with the Core book -
a young Wookie. According to the article,
the report is unconfirmed... to quote:
Sources have informed us the upcoming Wizards
of the Coast Star Wars game will come with an original figure
created specifically for that game. The game, which features
roll playing elements, will allow the player to create new characters
based on familiar Star Wars themes. To add to the excitement
of the new game, a unique "young" wookie figure is
currently slated as the figure pack-in. Look for more details
about the game, and the figure, later this year!
Some Classes Revealed... Kinda
According to the official page's Miniatures section, it would
seem that severa; classes have been mentioned - Soldier, Scout,
Scoundrel, Fringer, Jedi, and Jedi Padawan. The last two could
be the same class - two minis are Jedi Padawan (both Human) and
two are just Jedi (both aliens). It seems an odd distinction...
JD Wiker, on the official message boards, comments about the
That's the reason for the name, anyway.
But as for why it's not "Rogue"
specifically, it's because the Scoundrel is not simply "the
Rogue, but in
space." And if they're not the same thing, we don't want
to give them the
same name--it's too confusing for players. ("I'm playing
a Rogue." "Wait --
a D&D Rogue, or a Star Wars Rogue?")
No--not just to differentiate. To avoid
confusion. The Rogue and the
Scoundrel are not the same. If we give something the same name
existing class, skill, feat, armor type, weapon, whatever--and
use exactly the same rules--then it creates confusion. If it's
a significant way, we have to choose a different name. And in
"Scoundrel" seemed to sum up people like Han Solo and
Lando Calrissian quite
July 4th, 2000
Star Wars in the Amazon?
Okay, okay, it's not what it seems :P Iain pointed out to
me that the Star Wars Core book is up on Amazon.com
- it's 288 pages, hardcover. That's the good news. Amazon is
selling it $24.46, 30% off of the retail price - $34.95. This
seems strange, seeing as how the 3E core material is being retailed
for only $20 (and sold on Amazon for $14)... I guess the price
slashing only applies to 3rd Edition material. Anyway, if you're
not big on online shopping (like me) I think now is the time
to get hooked on it - I'd much rather pay 25 dollars than 35...
Wars Core Rulebook on Amazon
Chat with Lisa Stevens
It's a ways off, but WotC has a chat scheduled with Star Wars
brand manager Lisa Stevens on Tuesday, July 25th, at 6pm Pacific
Time. Hopefully we'll be able to get some of our questions answered
during the chat, so everyone bring your questions!
July 1st, 2000
Oh my God! Graphics!
Yes, yes, I finally broke down and added some graphics - the
star background is one I made on Photoshop a while ago (the CD
is still missing :/). Many thanks to a fellow named I Ching for
creating the logo, I appreciate it a lot. Also, many thanks to
Eric Noah for making a Star Wars board for us... I'm not quite
at the rpgplanet stage... yet ;) Also, I'm only looking for rumors
about the SWRPG - many sites already do a much better job than
I ever could, and there's no sense in recreating the wheel. Also,
scoops would be appreciated... I can't exactly run a site without
them :P Of course, when Mr. Lucas comes knocking at my door...
June 30th, 2000
Several people from the boards have pointed out that the punch
and lightsaber attacks don't have a critical multiplier listed.
They suggest that damage done on criticals is done to WP instead
of VP - making the game a lot more lethal. If this is true, look
for weapons with higher critical ranges dominating the field.
However, a point on contention - we know that the crit range
is often left off of weapons if it's only 20 (the punch attack,
for instance). Perhaps the same principle is used for the crit
multiplier... too many questions!
There is much to learn, my young Padawan -
Here we are. I've finally finished this up - it's a graphical
bore, it's got the flash of a brick wall. But it's here. Unfortunately,
I can't seem to find my Photoshop disc right now, and it's 4:30
in the morning, so I can't go waking everyone up looking for
it. So hopefully in a couple of days I'll have some graphics
- in the mean time, if you feel like sending me any, I'd be happy
to use them.
WotC has FINALLY RELEASED SOME INFO! We must now over-analyze
every aspect of young Obi-Wan, until we can recreate the game
from just his stats... maybe not. But, I have looked over his
and have come up with some sort of an analysis... also, thanks
to the peeps from Eric's 3E board for pointing things out and
suggesting stuff, you know who you are :P I added the modifiers
for each attribute, and capitalized Human, because I'm a grammar
Obi-Wan Kenobi, male Human, Jedi Guardian 6: IM +3 (+3 Dex); Def 20 (+7 defense, +3 Dex);
Spd 10m; VP/WP 52/14; Atk +8/+3 melee (dmg 1d3+2, punch) or +9/+4
(dmg 3d6+2, crit 19-20, lightsaber), +9/+4 ranged; SV Fort +5,
Ref +8, Will +3; SZ M; FP 4; Rep 4. Str 15 (+2), Dex 16 (+3),
Con 14 (+2), Int 13 (+1), Wis 12 (+1), Cha 13 (+1).
Lightsaber, Jedi robes, utility
belt, comlink, aquata breather.
Knowledge (Jedi Lore) +6, Repair
+3, Tumble +6 = 18
Force Skills: Affect
Mind +5, Battlemind +7, Enhance Ability +5, Force Push +9, Intuit
Danger +5, See Force +5 = 36
Force Sensitive, Quick Draw, Weapon
Force Feats: Alter,
Burst of Speed, Control, Deflect Blasters, Exotic Weapon (lightsaber),
Where to begin, where to begin? Well, first off, notice the
similarities. The many similarities. Is this a bad thing?
Hell no! Means I don't have to learn an entirely new system right
before finals start next semester :P Anyhow, I've decided how
I'm going to do this, so it's time for bulleted lists! YAY!
- First off, we see his race, Human. Assuming Humans get the
same benefits in SW as they do in 3E, this would mean Obi-Wan
gets an extra skill point per level, and an extra feat at 1st
level. Also possible is a preferred multiclass of "Any",
meaning he can multiclass into another class without a penalty.
- Secondly, we see he has a class. Specifically, "Jedi
Guardian 6". Analysis (which follows below) shows that this
is pretty similar to the Fighter class of 3rd Edition. Guardian
more than likely refers to a specific tenet of Jedi training...
that of the Jedi Knight. It follows that Jedi society has many
tenets - according to the nice background intro, Obi-Wan was
initially going to be placed into the Agriculture division...
it's a guardian of a... different sort. Presumably there are
other types of "Jedi classes" - Diplomat, Adept, Engineer...
- Next we see "IM" - I believe it stands for Initiative
Modifier, and is analogous (get used to see that word)
to the "Init" rating on a 3E stat block. Where this
modifier comes from follows in parenthesis - in this case, +3
from his Dexterity of 16.
- "Def" is short for Defense, and is similar to 3E's
Armor Class (AC). In this case, we see that there is a base defense
of 10, and modifiers bring that up to 20. The +7 is just listed
as "defense" though - this could come from his robes,
or perhaps from the skill "Battlemind", listed below
at +7 (thx Raja).
- "Spd" is a character's speed - Obi-Wan can move
10 meters per round, or about 30 feet per round.
- VP and WP are the Star Wars equivalent of Hit Points. VP
(likely for Vitality Points) act akin to HP - it represents the
minor scrapes and cuts taken during battle. A character's VP
is based on a die roll at each level, modified by his Con score.
Obi-Wan has to have at least a d8 for VP - his Con bonus is +2,
which accounts for 12 VP. That leaves 40 VP - over 6 levels,
with a d6 the most you can get is 36. All characters gain max
VP at first level, assuming rules similar to 3E. With the Con
bonus, that accounts for 20 VP. with 34 left, over five levels
he would have to roll almost a 7 (34 VP / 5 rolls = 6.8) on every
die to gain the 34 VP left. On a d8, this is extremely unlikely,
and so I believe that the Jedi Guardian class uses d10s for VP.
Infinite Possibilities and Raja posit another theory - that his
VP are equal to his (Con+Wis)*2 ([14+12]*2 = 52) - an equally
viable theory, which would help to eliminate one of the problems
of D&D - dump stats. WP (likely for Wound Points) are probably
similar to Alternity's Mortal points - when all of them are lost,
the character dies. A character's WP is equal to his Con score.
- Next come Obi-Wan's attacks. Unarmed Obi-Wan has two attacks
- the first at +8, the second at +3. His Str bonus contributes
+2 to both rolls (and to his damage) which means that the base
to-hit for a Jedi Guardian would be +6/+1 - exactly the same
as a 6th level 3E Fighter. Using his Lightsaber, he has +9/+4
- however, the feat Finesse allows a character to use
his Dex modifier instead of his Str modifier to hit with the
specified weapon. So, he gains a+3 to both rolls (but not to
damage, that stays at +2), to hit base to-hit of +6/+1. Also
listed is a "ranged" attack - presumably it refers
to shots using a blaster - note that for ranged attacks, it would
seem the Dex modifier is use to determine to-hit bonuses, not
- SV refers to Saving Throws - Fortitude gains bonuses from
Con, Reflex gains bonuses from Dex, and Will gains bonuses from
Wis. Oddly, Obi-Wan's highest save is his Reflex, not Will, as
one would think a would be a Jedi's best save.
- SZ is Medium... this dictates Speed, Carrying Capacity, and
what size weapons can be used, among other things.
- FP refers to Force Points (if it doesn't, I give up now).
Without knowing how exactly they work, this number means little,
however presumably 4 is a good number of them.
- "Rep." probably stands for Reputation - although
again, without knowing how it works, it means very little. I
would imagine being a Jedi helps his image though, and I wouldn't
be surprised it Charisma modified this as well.
- Finally, we have the standard six attributes from D&D
- Strength, Dexterity, Constitution, Intelligence, Wisdom, and
- Moving on, past equipment, we come to skills. Note WotC checking
their math. Repair is in italics, likely because it is a non-class
skill (thx Garmorn). To purchase General Skills and Force Skills
(only for force-users), a class has a certain base amount of
skills received per level; at first level, this number is multiplied
by 4. Also, this number is modified by Int - the formula being
(4*[Base+IntBonus]) at 1st level, and (Base+IntBonus) each level
there after. Also, Obi-Wan's base is increased by one for being
Human. So altogether, he gets 54 skill points to spend ((4*6)
24 + (5*6) 30 = 54). He spends 36 on Force Skills, one point
for one plus - all his Force Skills are class skills. He spends
18 on his General Skills - 6 on Knowledge, 6 on Tumble make 12.
Repair isn't a class skill, so Obi-Wan has to pay 2 skill points
for one rank - thus he spends his last 6 here to get a +3.
- The Force Skills sound roughly analogous to WEG's Force abilities
- Battlemind is probably akin to Combat Sense, Enhance Ability
to Enhance Attribute, Force Push to Telekinesis, and Intuit Danger
to Danger Sense (I believe that's what it was called). Affect
Mind is the same, and Se Force probably allows a Jedi to sense
the Force around him.
- Moving down, we come to Obi-Wan's feats. He has quite a number
of them, divided into General (meaning anyone can take them)
and Force (meaning only force-users can take them). All characters
gain one feat at first level. Humans gain a bonus feat at first
level, and Jedi likely gain a bonus feat at first level as well.
Also, all Jedi must be Force Sensitive, so they likely get the
feat for free. Using these feats, he likely bought one of the
General (probably Quick Draw) and two of the Force feats (probably
Sense and Control). At levels 2, 4, and 6, the Jedi Guardian
class gets another Force Feat. At levels 3 and 6, all characters
gain additional feats - one he spent on the remaining General
Feat, one her spent on the remaining Force Feat.
- Note that Sense, Control, and Alter are feats - these are
the same as the WEG Force attributes. While the likely don't
do much on their own, the probably are prerequisites for the
other Force Feats. Also note the Exotic Weapon feat listed as
a Force skill - normally, this would be a General feat, however
only Jedi can use a lightsaber, hence it being a Force feat.
Also, note that Force Sensitivity is a General feat - it would
appear then that any character who takes this feat can then learn
Force skills and feats.